![]() Yep, all console games start life as PC games, you don't code directly on the console, your in Visual studio. This means there is (and must) always a working PC build on the go. Since in development dev kits are rare and expensive so only the more senior guys get them or you have to share. ![]() When porting a game to PC, there are certain elements you just have to redesign.Īs a games developer, its really pisses me off too. I can go on with numerous game design issues, but I think everyone gets my points here. Allow me to freaking bind actions to em, don't give me 3 "command wheels" or whatever.ĭon't make me "tap" a button to perform a action. What works on console, DOES NOT ALWAYS WORK ON PC! They usually make a direct port of the game. The most annoying thing about ports is this: Difficulty setting too low for PC (it's easier when you actually have a mouse to aim with in FPS)īut these issues are usually something that can get patched eventually. Bad mouse control (acceleration, non-configurable sensitivity etc) Example: Mass Effect 2 got THREE settings for mouse. Most games I can think of that got ported from console to PC, suffers from a lot of issues. The recent AvP game looks and feels far better on the PC than on the consoles the Predator is an over-complicated nightmare to control on any platform, but the PC version does work out somewhat less toxic. Pretty much any RTS that makes it onto the consoles can be chalked up in that category. ![]() ![]() In fact, there are even a few cases where it is the console version that feels like a nasty port. Mass Effect 2 likewise feels as though they've spent a lot of time optimising the PC version so that it feels at home on the platform. While I know others disagreed, Fallout 3 felt pretty good to me on the PC. That said, there are plenty of decent ports out there. Fire one of these up on even a top end PC with an Xbox controller plugged in and it's still very much apparent that you're playing the "second best" version of the game. Last Remnant is another good example Square-Enix titles have never been particularly kindly treated on the PC anyway. The Prince of Persia reboots have been mentioned (justly so) and I think the more recent installments in the Tomb Raider franchise also deserve a mention. There are plenty of other awful examples. Oh, and it does the whole "console controller analogues" thing. And some of the early fights are essentially unbeatable without cheating, due to collision detection and clipping issues. ![]() If you have anything other than "generic Windows sound card" drivers installed, you won't be hearing any voices in-game. If you want to install to a drive other than c:\ you're out of luck. As in, it can't even reasonably be described as "working". The console versions are fairly good and somewhat quirky, if ultimately flawed, third person shooters. I think the worst example has to be Ghostbusters. There ar etonnes of issues with ports, Mass effect 2 made up for their lack of deeper game options with a comitment to story, cinematics and simple shooter action because they weren't up to the job of a full RPG, and they wanted to hit the mass market of drooling first person/third person shooter fanboys. It was so obvious the game was gears of war reskinned /w slight modifications. ME2 did also suffer from console-itis by REMOVING instead of fixing the item system from mass effect 1, they turned ME2 into gears of war now in teh mass effect universe, lets face this fact please. It's sad when a game from 1992 (FF4) has better inventory then a game in 2007'ish (mass effect 1). Let's not also forget the convoluted shop interfaces when compared even against console many supremely old RPG's (we're talking 20 years here). still had the 150 item limit, when it should have had effectively infinite) A small adjustment to the amount of items you could carry would have fixed that, oh and a stash/chest ala Diablo 2 (a 10 year old game almost now I think) could have at least gone a long way to prevent inventory hell. Mass effect 1 had horrible inventory management on the PC (i.e. ![]()
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